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Keep track of all parts of your Battlestations campaign
Campaign Tracker
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Keep track of all parts of your Battlestations campaign
Campaign Tracker
Spaceship Tracker
Character Tracker
This is an old revision of the document!
Here is the compiled list of all actions written in the rulebook.
ACTION | SKILL | MODULE | REQUIRED | DIFFICULTY |
---|---|---|---|---|
Access Armory Item | - | Cargo Bay | Armory | Automatic |
Ask Yes/No | Science | Science Bay | - | Distance +3 per additional |
Assist | Varies | - | - | 8 |
Assist Fighter | Piloting | - | Fighter | 8 |
Blast Off! | Piloting | Helm | Speed 0 | 3 x Size |
Board/Disembark Fighter | - | Cargo Bay | Fighter | Automatic |
Brace | - | - | - | Automatic |
Break Door | Combat | - | - | “6” on a damage die |
Charge Battery | Engineering | Cargo Bay | Battery | 11 |
Clamp (or Unclamp) Fighter | - | - | Fighter | Automatic |
Cloak | Science | Cloaking Device | - | Size +3 per additional |
Cloak Penetration | Science | Cloaking Device | - | Distance to cloaked ship +3 per additional level of cloaking you wish to lower. |
Cloak Penetration | Science | Science Bay | - | Distance to cloaked ship +3 per additional level of cloaking you wish to lower. |
Collect Data | Science | Science Bay | - | Distance |
Crash Land | Piloting | - | Fighter | Target ship's Speed x 2 |
Defuse Missile or Mine | Science | Cargo Bay | Tractor | 11 |
Deploy Relay Station | Engineering | Cargo Bay | Relay Station | 11 |
Detach Cargo Bay Item | Engineering | Cargo Bay | - | 11 |
Detox | Science | Sick Bay | - | 8 +3 per additional |
Diagnostics | Science | Sick Bay | - | 0 +3 per additional question |
Dock with a Starship Portal | Piloting | - | Fighter | Target ship's OOC + (2 x Speed) + 3 |
Dodge a Planet or Moon | Piloting | - | Fighter | 7 |
Dodge Astral Body | Piloting | Helm | - | 2 x Size + 2 x Speed, +3 per additional dodge to perform in a Phase |
Dodge Ram | Piloting | Helm | - | 2 x Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase |
Drop Mine | Engineering | Mine Layer | - | 0, +3 difficulty for each Used marker |
ECM missile | Science | Science Bay | - | Distance +3 per additional |
Enter Atmosphere | Piloting | Helm | Speed 0 | 3 x Size |
Evasive Maneuvers | Piloting | Helm | - | 2 x Size + 2 x Speed, +3 per level of maneuver to increase the OOC |
Expend Battery | - | Cargo Bay | Battery | Automatic |
Extinguish Fire | Engineering | - | - | 8 |
Fire Cannon | Combat | Cannon | - | Distance + 2x Speed |
Fire Fighter Cannon | Combat | - | Fighter | Target Distance x 2 + Speed x 2 |
Fire Fusion Cannon | Combat | Cannon | - | 3 x Distance |
Free attack | - | - | Enemy does something in your square | Free Action |
Get in Powered Armor | - | - | Powered Armor | Automatic |
Get out of Powered Armor | - | - | Powered Armor | Automatic |
Hack Battlestation | Science | - | - | 11 |
Heal | Science | Sick Bay | - | 8 +3 per additional die |
Hull Check | - | - | - | Damage Factorial - Size |
In-Flight Repairs | Engineering | - | Fighter | 11 + 3 per additional damage marker to be removed |
Install Cargo Bay Item | Engineering | Cargo Bay | - | 11 |
Jet Move | - | - | JetPack or Avianoid or Whistler and a square of movement | Automatic unless Jetpack |
JetPack | Piloting | - | JetPack | 8 +3 per additional |
Land | Piloting | Helm | Speed 0 | 3 x Size |
Land Fighter | Piloting | - | Fighter | Target ship's OOC + 2 x Speed |
Launch Fighter | Piloting | Cargo Bay | Fighter | 11 |
Launch Missile | Combat | Missile Bay | - | 11 |
Leave Atmosphere | Piloting | Helm | Speed 0 | 3 x Size |
Maneuver | Piloting | Helm | - | 2x Size + 2x Speed |
Manual Cargo Item Movement | Athletics | Cargo Bay | - | 14 |
Move Cargo Bay Item | - | Cargo Bay | - | Automatic |
Moving Outside the Ship | - | - | Free Hand or MagBoots | Free Action |
Open External Door | - | - | - | Free Action |
Overwatch | - | - | - | Automatic |
Peeking | - | - | Last square of movement | Free Action |
Personal Attack | Combat | - | - | Target's Target Number |
Pickup a Spacewalker | Piloting | - | Fighter | Smallest personal target number + 3 per additional pickup |
Pickup Spacewalkers | Piloting | Helm | Speed 0 | 8 +3 per additional spacewalkers in the same hex |
Ping | Science | Hyperdrive | - | 0, +3 for each additional question |
Place Mine | Engineering | Mine Layer | - | 2 x Distance, +3 difficulty for each Used marker |
Popping | - | - | - | Automatic |
Power Down Armor | - | - | Powered Armor | Automatic |
Power Down Enemy Armor | Combat then Engineering | - | Powered Armor | Target's Target # then 11 in Slagged square |
Power Up Armor | Engineering | - | Powered Armor | 11 |
Prepare | - | - | - | Automatic |
Program Hyperdrive | Science | Hyperdrive | - | 8+3 per additional |
Pump Engine | Engineering | Engine | - | 8 +3 per additional |
Ram | Piloting | Helm | Overwatch | 2 x Size + 2 x Speed |
Ramming Astral Bodies | - | - | - | Automatic |
Ramming Spacewalkers | Piloting | Helm | - | 8 +3 per additional spacewalkers in the same hex |
Reconfigure Cannon | Engineering | Cannon | - | 8 |
Refuel Rocket Booster | Engineering | Any Battlestation | Rocket Refuel | 8 |
Repair Fighter | Engineering | Cargo Bay | Fighter | 11 |
Repair Module | Engineering | - | - | 11 |
Repair Powered Armor | Engineering | - | Powered Armor | 11 |
Retarget Your Missile | Combat | Missile Bay | - | Distance to missile, +3 per additional missile to retarget |
Revive the Dying | Science | Sick Bay | - | Negative Hit Points |
Run | Athletics | - | Start of move | 11, +3 difficulty per additional square |
Scan / Counterscan | Science | Science Bay | - | 1/2 Distance +3 per additional |
Teleport | Science | Teleporter | - | Distance+Shields+Shields |
Tractor Dock | - | - | Tractor | Automatic |
Tractor Ship | Engineering | Cargo Bay | Tractor | Distance + 2 x Speed + 2 x Size |
Tractor Spacewalker or Microship | Engineering | Cargo Bay | Tractor | Distance + 2 x Speed + 2 x Size |
Transfer Power | Engineering | Engine | - | 8 +3 per additional |
Turn on/off Cargo Bay Item | - | Cargo Bay | - | Automatic |
Use MedKit | Science | - | Medkit | 11+3 per additional |
Use Rocket Booster | - | Cargo Bay | Rocket Booster | Automatic |
Use Stun Generator | - | Cargo Bay | Stun Generator | Automatic |
Warp In | Science | Hyperdrive | - | Size |
Warp Out | Science | Hyperdrive | Programmed | 8 |