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content:official:rules:list_of_actions

This is an old revision of the document!


List of Actions

Here is the compiled list of all actions written in the rulebook.

ACTION SKILL MODULE REQUIRED DIFFICULTY
Access Armory Item - Cargo Bay Armory Automatic
Arming Grenades - - - Free Action, Automatic Action
Ask Yes/No Science Science Bay - Distance +3 per additional
Assist Varies - - 8
Assist Fighter Piloting - Fighter 8
Attack Equipment Combat - - 11
Attack Module Combat - - 3
Attacking with Two Weapons Combat - - +6 difficulty to both attacks
Batting Grenade Combat - - 11
Blast Off! Piloting Helm Speed 0 3 x Size
Board/Disembark Fighter - Cargo Bay Fighter Automatic
Brace - - - Automatic
Break Door Combat - - “6” on a damage die
Break Module Engineering - - 11
Breaking Out - - - Automatic
Charge Battery Engineering Cargo Bay Battery 11
Clamp (or Unclamp) Fighter - - Fighter Automatic
Cloak Science Cloaking Device - Size +3 per additional
Cloak Penetration Science Cloaking Device - Distance to cloaked ship +3 per additional level of cloaking you wish to lower.
Cloak Penetration Science Science Bay - Distance to cloaked ship +3 per additional level of cloaking you wish to lower.
Collect Data Science Science Bay - Distance
Confuse Enemy Diplomacy - - Distance +3 per additional penalty
Coup de Grace Combat - Unresisting target and prepared Target Number with modifiers
CPR Science - - 11
Cramming - - - Automatic
Crash Land Piloting - Fighter Target ship's Speed x 2
De-EMP Science - Toolkit, Medkit or Battlestation 11 +3 per additional target
Defuse Missile or Mine Science Cargo Bay Tractor 11
De-Ionize Engineering - Toolkit, Medkit or Battlestation 11
De-Ionize Science - Toolkit, Medkit or Battlestation 11
Demoralize Enemies Diplomacy - - Half Distance
Deploy Relay Station Engineering Cargo Bay Relay Station 11
Detach Cargo Bay Item Engineering Cargo Bay - 11
Detox Science Sick Bay - 8 +3 per additional
Diagnostics Science Sick Bay - 0 +3 per additional question
Diplomatic Approach Diplomacy - - MD
Disarm Combat - - 11
Dock with a Starship Portal Piloting - Fighter Target ship's OOC + (2 x Speed) + 3
Dodge a Planet or Moon Piloting - Fighter 7
Dodge Astral Body Piloting Helm - 2 x Size + 2 x Speed, +3 per additional dodge to perform in a Phase
Dodge Ram Piloting Helm - 2 x Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase
Downgrading a Module Engineering - Stowed away 11
Drop Explosives - - - Free Action
Drop Mine Engineering Mine Layer - 0, +3 difficulty for each Used marker
ECM missile Science Science Bay - Distance +3 per additional
Enter Atmosphere Piloting Helm Speed 0 3 x Size
Evasive Maneuvers Piloting Helm - 2 x Size + 2 x Speed, +3 per level of maneuver to increase the OOC
Expend Battery - Cargo Bay Battery Automatic
Extinguish Fire Engineering - - 8
Extinguish Fires Engineering - - 8 +3 per additional adjacent target
Fall on Grenade - - - Free Action
Fire Cannon Combat Cannon - Distance + 2x Speed
Fire Fighter Cannon Combat - Fighter Target Distance x 2 + Speed x 2
Fire Fusion Cannon Combat Cannon - 3 x Distance
Free attack - - Enemy does something in your square Free Action
Get in Powered Armor - - Powered Armor Automatic
Get out of Powered Armor - - Powered Armor Automatic
Grapple Combat - - Target Numbers
Hack Battlestation Science - - 11
Heal Science Sick Bay - 8 +3 per additional die
Heal Science - Medkit 11
Hull Check - - - Damage Factorial - Size
In-Flight Repairs Engineering - Fighter 11 + 3 per additional damage marker to be removed
Install Cargo Bay Item Engineering Cargo Bay - 11
Installing/Uninstalling Cyberware Science - - 11
Jet Move - - JetPack or Avianoid or Whistler and a square of movement Automatic unless Jetpack
JetPack Piloting - JetPack 8 +3 per additional
Land Piloting Helm Speed 0 3 x Size
Land Fighter Piloting - Fighter Target ship's OOC + 2 x Speed
Launch Fighter Piloting Cargo Bay Fighter 11
Launch Missile Combat Missile Bay - 11
Leave Atmosphere Piloting Helm Speed 0 3 x Size
Maneuver Piloting Helm - 2x Size + 2x Speed
Manual Cargo Item Movement Athletics Cargo Bay - 14
Move Cargo Bay Item - Cargo Bay - Automatic
Moving Outside the Ship - - Free Hand or MagBoots Free Action
Neutralize Toxins and Drugs Science - Medkit or Sickbay 11
Open External Door - - - Free Action
Overwatch - - - Automatic
Peeking - - Last square of movement Free Action
Personal Attack Combat - - Target's Target Number
Pickup a Spacewalker Piloting - Fighter Smallest personal target number + 3 per additional pickup
Pickup Spacewalkers Piloting Helm Speed 0 8 +3 per additional spacewalkers in the same hex
Ping Science Hyperdrive - 0, +3 for each additional question
Place Mine Engineering Mine Layer - 2 x Distance, +3 difficulty for each Used marker
Popping - - - Automatic
Power Down Armor - - Powered Armor Automatic
Power Down Enemy Armor Combat then Engineering - Powered Armor Target's Target # then 11 in Slagged square
Power Up Armor Engineering - Powered Armor 11
Prepare - - - Automatic
Program Hyperdrive Science Hyperdrive - 8+3 per additional
Pump Engine Engineering Engine - 8 +3 per additional
Quickdraw Athletics - - 8
Rallying your Crew Diplomacy - - 0 / +3 per +1 bonus to the morale check
Ram Piloting Helm Overwatch 2 x Size + 2 x Speed
Ramming Astral Bodies - - - Automatic
Ramming Spacewalkers Piloting Helm - 8 +3 per additional spacewalkers in the same hex
Reconfigure Cannon Engineering Cannon - 8
Refuel Rocket Booster Engineering Any Battlestation Rocket Refuel 8
Remote Detonation Science - WristComp or Science Bay Distance +3 per additional explosive
Repair Equipment Science - - 11
Repair Fighter Engineering Cargo Bay Fighter 11
Repair Module Engineering - - 11
Repair Powered Armor Engineering - Powered Armor 11
Retarget Your Missile Combat Missile Bay - Distance to missile, +3 per additional missile to retarget
Revive the Dying Science Sick Bay - Negative Hit Points
Run Athletics - Start of move 11, +3 difficulty per additional square
Scan / Counterscan Science Science Bay - 1/2 Distance +3 per additional
Standoff Combat - - Automatic
Stowing Away - - - Automatic
Teleport Science Teleporter - Distance+Shields+Shields
Throw Grenade Combat - - Distance + 3
Throw Satchel Charge Combat - - (Distance x 2) + 3
Tractor Dock - - Tractor Automatic
Tractor Ship Engineering Cargo Bay Tractor Distance + 2 x Speed + 2 x Size
Tractor Spacewalker or Microship Engineering Cargo Bay Tractor Distance + 2 x Speed + 2 x Size
Transfer Power Engineering Engine - 8 +3 per additional
Turn on/off Cargo Bay Item - Cargo Bay - Automatic
Use MedKit Science - Medkit 11+3 per additional
Use Rocket Booster - Cargo Bay Rocket Booster Automatic
Use Stun Generator - Cargo Bay Stun Generator Automatic
Warp In Science Hyperdrive - Size
Warp Out Science Hyperdrive Programmed 8
content/official/rules/list_of_actions.1510457456.txt.gz · Last modified: 2017/11/11 19:30 by curufea