Pages in this namespace:
| Page # | Errata |
|---|---|
| 16 | Lupinoids & Caninoids: “to melee damage they deak” ⇒ “to melee damage they deal” |
| 26 | Timehop: Add distance limit for the entry point of future self |
| 31 | Peeking: Clarify movement after peeking starts from the worst square |
| 38 | Ranged Attacks: “difficulty to shoot on page 298” ⇒ “difficulty to shoot on page 299” |
| 45 | Science: “Science Bay, and Teleporter.” ⇒ “Science Bay, Sick Bay, and Teleporter.” |
| 46 | Diplomatic Approach: “(Diplomacy vs 18)” ⇒ “(Diplomacy vs. MD)” |
| 51 | Fire Starter: Should be marked as a psionic ability |
| 51 | Hacker: Erroneously recommended for boarding marines, instead of boarding scientists. |
| 51 | Hyper-Physicist: Erroneously marked as a psionic ability |
| 51 | Intuitive: Should be marked as a psionic ability |
| 57 | Dervish: “adjacent targets.” ⇒ “adjacent targets; roll your attack and damage separately for each one.” |
| 75 | Rocket Pistol: “Target # = distance +3.” ⇒ “Target # = ½ distance +3.” |
| 90 | Arming Grenades: “Instantly” ⇒ “Instantly (in your hand, just after being armed)” |
| 103 | Reconfigure Cannon: Add “It deals damage at an effective Guns of 1.” |
| 103 | Fire Fusion Cannon: Add “+ 3 per Used marker on the Cannon” |
| 127 | Engine: Add “The maximum power level for each system is the ship's size” |
| 130 | Dodge: “a moon or larger object” ⇒ “an asteroid or larger object” |
| 130 | Orbit: Missing rule copied from the Quick Start Guide, page 23 |
| 136 | Missile Variety Chart: Fix some Move Priority values (Seeker 10; Plasma 7; Rescue Pod 8; Science Probe 9; Burst 12). |
| 137 | Missile Movement: Clarify what happens when the target suddenly runs silent and disappears |
| 139 | Rescue Pods: “(Core page 55)” ⇒ “(see pages 31 and 33)” |
| 140 | Scan/Counterscan: Add “This effects expires when the scan is spent or removed, or at the end of the Round (whichever comes last).” after first sentence. |
| 165 | Cannon, Sleeper: Remove “without reducing power levels” |
| 165 | Cannon, Wipeout: “it also generates Disintegrator Effect as if the ship had a Distintegrator Cargo Bay item without reducing power levels” ⇒ “anyone in the target ship suffers 1d6 of damage and must pass an Athletics check of 8 or be disintegrated” |
| 166 | Enhanced: “241-6” ⇒ “244-6” |
| 176 | Mission Selection: “(see the chart on page 296)” ⇒ “(see the chart on page 299)” |
| 288 | Arya: “Huyman senator's daughter” ⇒ “Human senator's daughter” |
| 289 | Combat Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Combat skill check” |
| 290 | Diplomacy Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Diplomacy skill check” |
| 291 | Engineering Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Engineering skill check” |
| 294 | After Piloting: Add “Piloting Skill Chip – Cyberware: Reduce Piloting skill check difficulties by 1, 98 |
| 295 | Psionics Skill Chip: “Cyberware:Reduce Athletics skill check” ⇒ “Cyberware: Reduce Psionics skill check” |
| 296 | Sanity Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Sanity skill check” |
| 296 | Science Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Science skill check” |
| 300 | Cloak: “Science Bay” ⇒ “Cloaking Device” |